Simone Bosich 3 LSCA
"It's literature"
ROUNDING IT ON
- The battle against Grendel, the battle against the Grendel’s mother and the battle against the dragon
- He embodies the heroic ideals by as young fighting his missions according to the warriors’ honour code and as a king securing peace and defending his people
- The mead-hall represents home and security and the outside world represents disorder and bring chaos.
- As pagan elements we can find Nordic pagan mythology and also the story told is a pagan story. As Christian elements we find that the characters have Christian thoughts and motives, Beowulf sometimes refers to God as his protector and Grendel is described as a monster descended by Cain.
- He can find the use of Caesura, the use of alliteration and the use of kennings.
BEFORE YOU READ
I think I would hear in every rustle the monster’s footsteps and see it continually appearing before me, like an illusion
UNDERSTANDING THE TEXT
Es 1
- C
- J
- G
- B
- I
- D
- H
- K
- E
- A
- F
- I
CLOSER READING
Es 2
-
- God-cursed; the Capitan of evil
- Greedily looping
- His rage boiled over
- He ripped open
- Pacing the length of the floor
- A baleful light flared from his eyes
- Gorged on him in lumps
- Talon; claw
- These words highlight his inhuman nature and animal instinct
Reading these words, we understand that Grendel is an enemy of God, a terrifying monster that inspires fear.
Es 3
- 1. F Beowulf don’t help the warrior and wait Grendel in the place established in the plan
2. T
3. F He comeback instantly
4. F Beowulf fights Grendel without weapons, hand-held
5. T
6. T
b. cleverness, courage, physical strength
es 4
- 1. God-cursed Grendel // came greedily loping
2. The captain of evil // discover himself
In a handgrip harder // than anything
3. and the bone // lappings burst. Beowulf was granted
b. 1. Flame more
2. God-cursed Grendel Greedily
3. none
4. rage ripped
5. building-blood
6. pacing patterned
7. greedily looping
8. flame flared from
c. the poem juxtaposes to what surround the bones, the flash.
Es 5
- Duel
- Devours
- Asleep
- Bare
- Pain
- Tears
- Wounded
- Die
- Clever
- Equal